Why Cross-Functional?

When it comes to large and complex projects, most of the features in the Product Backlog cannot be handled by a single team.  Check out this article in Gamasutra which …

Introducing Scrum for the First Time

Excellent analysis of what went right and what went wrong when Large Animal, a NY-based game development studio, implemented a company-wide Scrum production methodology.   Bliksem Tobey outlines in this Gamasutra …

Waterfall Game Development Done Right

What happens when an Agile paradigm isn’t appropriate to a game development project?   Eric Preisz, the CEO of GarageGames, outlines two scenarios where a “waterfally” approach to production is appropriate in this …

A Case of Insanity

I love reading project post-mortems!  They provide so much insight into what went right and what went wrong during development.  On many occasions I’ve found myself using the strategies that other studios have …